Entries Tagged 'business' ↓

I Hate Mice

At Xerox Parc in the 1970’s, Alan Kay fostered the innovations that form the foundation of modern computing. Windowing, mice, object oriented languages, laser printing, WYSIWYG, and lots of other stuff we take for granted today either had its start or was fleshed out at Xerox Parc.

The venerable mouse, which enabled direct manipulation of content on the screen, was just one of a few innovations that was screen-tested as a possible heir to the venerable cursor and text terminal metaphor which had predominated since the dawn of computing.

Mice, trackballs, light pens, tablets, and Victorian-looking headgear tracking everything from brainwaves to head and eye movements were all considered as the potential input devices of the future. No doubt there were other metaphors besides windows considered as well. Hypercard, anyone?

Steve Jobs, by selecting the mouse as the metaphor of choice for the Lisa and subsequent Macintosh computers, sealed the deal.  Within a year, Bill Gates, by stealing the same design metaphor for use in Windows 1.0, finished the deed.  By 1986, the mouse was a fait accompli.

Since the dawn of the Mac and Windows 1.0, we’ve taken for granted the notion that the mouse is and will be the primary user interface for most personal computing and for most software.

However, computing is embedded in every part of our lives today, from our cell phones to our cars to games and zillions of other devices around the house, and those devices have myriad different user interfaces.  In fact, creating new user experiences is central to the identity of these technologies.  What would an iPhone be without a touch screen?  What would the Wii be without its Wiimotes?  What, indeed, is an Xbox 360 but a PC with, uh, lipstick and a different user interface metaphor?

(An aside: How awesome would it be if the iPhone, Wii, and Xbox 360 all required the use of a mouse?  People fidgeting on a cold day, taking out their iPhone, holding it in their left hand, plugging in their mouse, working it around on their pants to make a call.  Kids splayed out on the rumpus room floor, mousing around their Mario Karts. Killer, souped up force-feedback mice made just for killing people in Halo.  Mice everywhere, for the win.)

So, what’s with the rant?  Simply that the web has taken a bad problem — our over-reliance on mice — and made it even more ubiquitous than it was in the worst days of windowing UI’s.

“And then if you click here…”

No, here — not over there.  Click here first.  Scroll down, ok, then click submit.  Now click save.

See the problem?  The reliance on the mouse metaphor on the web is fraught with two hazards.

  1. Mice require users to become collaborators in your design.
  2. Each user only brings so much “click capital” to the party.

Catch My Disease

We’ve all had the experience of using a site or app that requires a great deal of either time or advance knowledge to fully utilize.

You know the ones — the ones with lots of buttons and knobs and select boxes and forms just waiting for you to simply click here, enter the desired date, choose the category, then get the subcategory, choose three friends to share it with, then scroll down and enter your birthdate and a captcha (dude) and then simply press “check” to see if your selection is available for the desired date; if it is, you’ll have an opportunity to click “confirm” and your choice will be emailed to you, at which point you will need to click the link in the email to confirm your identity, and you’ll be redirected back to the main site at which point you’ll have complete and total admin control over your new site.  Click here to read the section on “Getting Started”, and you can click on “Chat with Support” at any time if you have any questions.

What the hell do these sites want from you?

If these sites are trying to provide a service, why do they need you to do so much to make them work?  Sure, some stuff is complex and requires information and processes and steps to empower them, but when you ask users to participate too much as key elements in your design, you create frustration, resentment, and ultimately rage.  That’s cool if that’s your goal, but if you’re trying to get happy users, you’ve done nothing to advance that cause.  So, it shouldn’t be about “all you have to do is click here and here.” Ask less of your users.  Do more for them.  Isn’t that what service is all about?

Limited Click Capital

Sometimes, people just want to be served — even entertained or enchanted. They don’t want to become the slavish backend to a maniacal computer program that requires 6 inputs before it can continue cialisviagras.com.  Is the user in service of the computer, or is the computer serving the user?  I always thought it was the latter.

I’ll never cease to be instructed by the lessons learned from developing my sites Twittervision and Flickrvision. Both sites do something uncommon — they provide passive entertainment, enchantment, and insight in a world where people are asked to click, select, participate, scroll, sign up, and activate. It’s sit back and relax and contemplate, rather than decipher, decide and interact.  Surely there are roles for both, but people are so completely tired of deciphering, that having a chance to simply watch passively is a joyful respite in a world of what is mostly full of badly designed sites and interactions. This alone explains their continued appeal.

People come to sites with only so much “click capital,” or willingness to click on and through a site or a “proposed interaction.”  This is why site bounce rates are usually so high.  People simply run out of steam before they have a chance to be put through your entire Rube Goldberg machine.  Make things easier for them by demanding fewer clicks and interactions.

Make Computing Power Work For Your Users

Truism alert: we live in an age with unprecedented access to computing power.  What are you going to do with it?  How are you going to use it to enchant, delight, and free your users?  Most designs imprison their users by shackling them to the design, turning them into nothing more than steps 3, 6, 8, 9, and 11 of a 12 part process.  How are you going to unshackle your users by making them — and their unfettered curiosity — the first step in a beautiful, infinitely progressive algorithm?

Predict and Refine

Forms and environments that rely on excessive interaction typically make one fatal assumption: that the user knows what they want. Most users don’t know what they want, or they can’t express it the way you need to know it, or they click the wrong thing.  Remove that choice.

Do your best to help your users along by taking a good guess at what they want, and then allow them to refine or steer the process.

Remember, you’re the one with the big database and the computers and the web at your disposal: how are you going to help the user rather than asking the user to help you?  You’re advantaged over the user; make it count for something.

Don’t Think About Mice

Mice lead to widgets. Widgets lead to controls. Controls lead to forms. Forms lead to hate. How are you going to break free from this cycle and give your users something compelling and useful with the minimum (and most appropriate) interaction? What is appropriate interaction?

It depends.  What if you rely on gestures, or mouseovers, or 3 yes or no questions in big bold colors?  That’s minimal and simple.  It  may be just what you need to empower your idea and serve your users.

I’ve been working with the WiiMote and the iPhone a lot lately, and trying to use touch screens, accelerometers, and the Wii’s pitch and roll sensors to create new kinds of interaction.  Maybe this is right for your work.

Think about it and don’t assume traditional mouse/web/form interactions. Sure, sometimes they are the right and only tool for the job, but if you want to stand out and create compelling experiences, they surely can no longer be the central experience of your design.

Long Live the Cursor

Back in the early days of GUIs, there were lots of people who contended that no serious work would ever get done in a window and that the staple of computing and business would be the DOS metaphor and terminal interactions.  There have been dead-enders as long as there have been new technologies to loathe.  I’m sure somewhere there was a vehement anti-steel crowd.

The mouse, the window, and HTML controls and forms are the wooden cudgels of our era — useful enough for pounding grain, but still enslaving us in the end.  How will you use the abundance of computing power, and new user interface metaphors to free people to derive meaning and value?

Facebook Email Needs to Grow Up

There was a time when people only used Facebook email for informal, personal communications; voices from the past looking to catch up, or casual connections that were anything but urgent.

As folks have begun to get more contacts on Facebook, and use it for more of their daily business communications, the walled-garden approach is no longer functional.

Facebook needs to open up its messaging system to POP and IMAP access, allow forwarding to external accounts, and recognize their role as a legitimate email provider.  While I loathe having to have yet another email account to manage, if I could access it via IMAP or forwarding, I could at least manage it. As it stands today, it is really not manageable; in fact the inability for me to archive the data along with my other email communications makes it a liability and something to avoid.

As it is now, Facebook email is actually creating more problems than it solves, and I expect that there will be a backlash against it unless they take ownership of this growing problem. Facebook, are you listening?

Coworking Begins in Baltimore

In September, I had the opportunity to hang out with Alex Hillman in Vienna, Austria at the wedding of our mutual friends Amy Hoy and Thomas Fuchs, and while Alex and I had peripherally known of each other, we hadn’t had a chance to actually meet and talk.  It turned out we were both staying at the same hostel, and as a result we had a chance to talk about a bunch of stuff from projects to Alex’s pioneering work in developing coworking at IndyHall in Philadelphia.

I’d known about coworking and its evolution since 2007; in fact I talked with Noel Hidalgo on video about the concept in Berlin in July 2007, along with Travis Todd, but while I liked the idea of coworking I didn’t really have a way to put it in practice yet.

Well, after seeing events like SocialDevCamp, Ignite Baltimore, and TwinTech take root here in the Baltimore area, it became clear to me that the time was also ripe for coworking in Baltimore. As I shared the idea with friends and colleagues, it was clear that we could build momentum around the concept quickly.

So, on Saturday and with Alex’s help, we held a session on coworking at SocialDevCampEast2, and we went over the key concepts behind coworking, answered some questions, and by the end of the session had created a mailing list.  Yesterday we held the first “official” Baltimore coworking session at Bluehouse, and we expect to keep that up every Tuesday and Thursday until we establish a more permanent home.

Of all the insights that Alex has gained in running IndyHall, I’d say this is the most important: “If IndyHall, as a place, ceased to exist tomorrow, IndyHall would still exist as a community.”  And this is truly key. Too often, people get distracted with the particulars of a piece of real estate or a locale or amenities; none of that is central to the mission.  The most important thing is the community and the ideas they share. There will always be a place where that community can take root.

That being said, we are looking at various ways to give coworking in Baltimore a more permanent home, and we have a bunch of ideas about how to do that.  If you would like to be in on that conversation, I invite you to join the Coworking Baltimore Google Group.  And of course, stop by Bluehouse next week on Tuesday or Thursday, between 10am and 4pm!

Feel free to contact me with ideas or questions about coworking and how we can establish a sustainable, vibrant creative community here in Baltimore! I’m really looking forward to working with all of you.

SocialDevCampEast2 Recap

I’m finally recovered after a really exhausting week that included SocialDevCamp and the wild ride of Twitter Vote Report.

SocialDevCampEast2 went off without a hitch on Saturday at University of Baltimore.  Once again, some of the best and brightest developers, entrepreneurs and social media gurus gathered to trade ideas and talk about the future of the web.

One thing we try to do at SocialDevCamp is vote on the sessions, to make sure they are things that people really want to hear about, or at least size the discussions to the right rooms.  We ran 5 rooms all day in 5 sessions plus lunch, for a total of 25 sessions! Check out the wiki to see the sessions that were held.

Personally, I enjoyed the conversation on location technology, and why location-based social networks have yet to reach critical mass.  Most folks felt that there was a technological barrier — it’s just too hard to continuously update your location with current device and battery constraints — and others questioned what incentives people have to update their locations.  We decided that those incentives probably needed to be tuned in order to see a successful location-based service emerge, and that there may also be benefit for people sharing location-related information anonymously.  Great talk, and I’m still thinking about what incentives might make LBS actually work.

We did a session on Twitter Vote Report, which was awesome because we were actually able to recruit some members of the crowd to do some work on the project!  Bryan Liles and John Trupiano contributed some great work to the codebase, some while sitting in the session!  We talked about the overall architecture of the project, and the fact that it was put together in just two short weeks of coding!

There was a good conversation about iPhone development, introducing people to the platform and answering questions about the platform.  Many seemed to be glad to get a feel for Cocoa and I wouldn’t be surprised if several of the folks there end up working on the platform!

Alex Hillman of Philadelphia’s Indy Hall helped to lead a discussion on co-working in Baltimore, and by the end of the session, we had actually launched co-working in Baltimore, with a mailing list and a set of great ideas for taking things forward.  Yesterday, we held our first “official” co-working meetup at Bluehouse in Baltimore; I’ll write more about the co-working initiative separately.

Because I wasn’t in the other sessions, I can’t say what all was said in them, but I heard good things about the conversations on data portability, source code management with Git, and crowdsourcing. If you were in one of the sessions, feel free to leave some comments here or links to your own blog!

Ann Bernard helped put together an awesome party for SocialDevCamp at Metro Gallery with great food from Tapas Teatro and an open bar.  And live music from Natasha El-Sergany, KADMAN, and Ra-Ra-Rasputin… A great way to end the day, and I can say that by the time it was all over, I had talked to a few hundred people and was completely exhausted!

This morning, Mike Subelsky, a friend and one of the organizers of the recent and fabulous Ignite Baltimore said via email, “It is not an exaggeration to say that SDCE has totally changed my life,” referring to the first SocialDevCamp held in May. Not to sound self-congratulatory, but the same is true for me.

SocialDevCamp is one of a few things sparking a renaissance here in the Baltimore/Washington area, giving rise to events like Ignite and to movements like co-working.  With the social media tools available now, this sort of thing is finally possible to do, and it’s hugely gratifying to see it happening!

See you next spring for SocialDevCampEast3!